Ren Morbo

Scout (ranger)

Description:
Class: Scout Level: 9th Race: Human Gender: Male
Age: 27 Hair: Brown Skin: Tan Eyes: Ice Blue
Experience: 4948 exp Gold: 1193.1

Attributes & Traits

Stat Value Traits Value
Body 6 Strength 0
Constitution 3
Mobility 8 Agility 6
Dexterity 11
Mind 6 Intellect 0
Aura 2

Characteristics

Initiative: 18 Mob+Agi+Bon
Defense: 14 Bod+CON+AV
Move: 5 MOB/2+1-Arm
MAT: 7(8) Bod+ST
RAT: 27 MOB+DEX
HP: 18
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Weapons

Weapon WB MAT RAT INIT Special
Elven Bow +1 +4 27 +2 -1 Defense
Short Bow +1 21 +1
Elven Dagger+1 +2 9 20 +3 -1 Defense
Hatchet 1 8 +1
Fist 0 7 0
"

Armor

Armor AV EQ Special
Articulated Chainmail Armor 2 Y no move pen
Metal Helmet 1 Y -1 INIT
leather Grieves 1 Y
Leather Bracers 1 Y
Totals 5

Talents

Tallent Level Description
Marksman I 0 RAT + 1
Lightning Reflexes I 2 + 2 init 1 free pickup weapon, wakeup
Dodge I 3 1 free dodge per combat
Hunter I 0 + 2 tracking, hunting 1 free meal per day, start fire
Nasty Shot III 4/7/9 Twice per combat + mob to attack
Stealth I 5 + 2 stealth,Pick Pocket, Search
thievery I 6 +2 pickpockets, locks, Traps, Mechanisms
,
Familiar I 8 +1 RAT (Leopard)
,
,

Skill Checks

Skill Value Attributes
Climb: 8 MOB+STR
Poison/Disease: 8 BOD+CN+End
Disable Traps: 19 MND+DX+Thievery
Sneak/hide: 16 MOB+AG+Stealth
Jump: 14 MOB+AG
Locks & Traps
& Mechanism:
19 MND+DX+Thievery
Perception: 8 MND+IN/8
Pick Pocket: 23 MOB+DX
+Thievery+Stealth
Read Tracks: 10? MND+IN+Hunter
Search: 12 MND+IN/8
+Thievery+Stealth
Swim: 14 MOB+AG
work Mechanism: 19 MND+DX+Thievery
Wake up: 18 MND+DX+Lightning Reflex

Gear

Name Quantity Where Notes
Riding Horse 1 n/a Saddle Bags
saddle bags 1 n/a
bear trap 1 Saddle
lantern oil 2/2 Pack/saddle
rations 2/2 pack/saddle
Climbing Gear pack +2 climbing (gloves/boots)
Grapple gun 1 Pack
Lock Picks 10 Pack +1 per Max 5
rope 1 Pack
Lantern 1 pack
Flint 1 Pack
Healing Potion 2 Pack (heals D20 HP)

Artifacts

Name Description
Horn of Silence Cast Silence 2 rounds for 2 Meters
Vambrace RAT+2
Dagger Hunter 2,
,
,
Misc Gear
quil, Pot, bed roll, cloak, rations),Parchments 2,
Loyalty Points
24 Spent 20 Left 4
AG AU


LEVEL UPS
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
DX DX DX DX AG DX AG DX Au Au



Bio:

Ren, Grew up in the wilds learning to hunt from a very early age from his father. Made a living bringing in game to various inns and butchers. Never considered himself an adventurer more of an explorer as from a very young age took his talents and travelled the lands. While never much found in a city he has been to most small villages and hamlets that have spread across the lands.
He has on occasion used his skills not for hunting in the regular sense but bounty hunting. This is where he brings out his fathers bow his one and only reminder of his father. Bounty
hunting has become vary profitable lately and ideal for his talents.)

Wolf
BOD: 8 MOB: 7 MND: 1 ST: 3 AG: 4 IN: 0 CO: 1 DX: 0 AU: 0
Health: 29 Defense: 10 initiative: 11 Move: 7 Attack: 13
Attacks Bite (WB+2, OD-1) Defenses Wolf Pelt (AV+1)
Charge: May add BOD to MAT when attacking an opponent after running a distance of at least equal to MR. Natural weapons: Hits attacker’s weapon on a fumbled melee attack against an armed opponent. The attacked opponent instantly rolls an undefendable attack with his weapon against the fumbling creature. Night Vision: Can see with minimal illumination as if in broad daylight

Leopard
BOD: 7 MOB: 10 MND: 1 ST: 3 AG: 5 IN: 0 CO: 1 DX: 0 AU: 0
Health: 27 Defense: 9 Initiative: 15 Move: 9 Attack: 12
Attacks Claw/Bite (WB+2, OD-1) Defenses Fur (AV+1)
Multiple attacks: Can carry out 1 additional attack as a free action each round. Natural weapons: Hits attacker’s weapon on a fumbled melee attack against an armed opponent. The attacked opponent instantly rolls an undefendable attack with his weapon against the fumbling creature.
Night Vision: Can see with minimal illumination as if in broad daylight.

NETHER WOLF
BOD: 11 MOB: 8 MND: 1 ST: 4 AG: 2 IN: 0 CO: 2 DX: 2 AU: 0
Health: 35 Bod:14 MOB: 10 Move: 7.5 Attack: (m)17/®12
Attacks: Bite (WB+1) or Fire Breath (WB+2) Defenses: Fiery Fur (AV+1)
Breath weapon (fire): Usable every D20 rounds. Does undefendable damage (as per ranged attack). Only magical AV bonuses may be used to defend. Cone of DX x 5m length and DX x 3m breadth at the end. Charge: When running a distance at least equal to MR, a special melee attack may be performed (Melee Attack + BOD).
Creature of Darkness (setting option): Is considered to be a Creature of Darkness in most settings. Rules applied to such entities affect this creature.

Natural weapons: Hits attacker’s weapon on a fumbled melee attack against an
armed opponent. The opponent instantly rolls an undefendable attack with his weapon
against the fumbling creature.

Susceptible: Receives double damage from ice and water based attacks and effects.

Ren Morbo

Bandit Tales KellyDavis emeketos